Normandy Study (Mass Effect 2)

Material experiment in UDK

A material study of the Normandy from Mass Effect 2.

Comments Off more...

One stop rock, Zbrush

My goal here was to stay out of Photoshop and 3ds Max as much as possible. Its a bit heavier on the triangles than I’d like, but I don’t plan to use it for anything other than exercise. The two small rocks (seen at right) are from Unreal 3.

Here are the notes I took while creating:

  • Sphere quick scuplt, cloned twice, moved around and booleaned from the parent (for making intersting edge loops and getting rid of the sphere’s poles)
  • Paint over with existing rock texture in drag select paint mode
  • Then,  New Texture from Polypaint and clone it as an alpha texture
  • Mask from alpha and then begin playing with some deformations like size and inflate to bring out the color map details
  • Decimate
  • Paint UVmap seems, unwrap
  • UV welding in Max
  • Render-to-texture in Max
  • Import to Unreal
  • Time: 40 mins
Comments Off more...

zbrush tile

This started with a herringbone brick mask I made in Photoshop.

Comments Off more...

Previz & doodles

Some one-day previz work done in Max.

news_hotel

Comments Off more...

Copyright © 1996-2010 Trey McCool. All rights reserved.
Jarrah theme by Templates Next | Powered by WordPress