One stop rock, Zbrush

My goal here was to stay out of Photoshop and 3ds Max as much as possible. Its a bit heavier on the triangles than I’d like, but I don’t plan to use it for anything other than exercise. The two small rocks (seen at right) are from Unreal 3.

Here are the notes I took while creating:

  • Sphere quick scuplt, cloned twice, moved around and booleaned from the parent (for making intersting edge loops and getting rid of the sphere’s poles)
  • Paint over with existing rock texture in drag select paint mode
  • Then,  New Texture from Polypaint and clone it as an alpha texture
  • Mask from alpha and then begin playing with some deformations like size and inflate to bring out the color map details
  • Decimate
  • Paint UVmap seems, unwrap
  • UV welding in Max
  • Render-to-texture in Max
  • Import to Unreal
  • Time: 40 mins
Comments Off more...

zbrush tile

This started with a herringbone brick mask I made in Photoshop.

Comments Off more...

Previz & doodles

Some one-day previz work done in Max.

news_hotel

Comments Off more...

Copyright © 1996-2010 Trey McCool. All rights reserved.
Jarrah theme by Templates Next | Powered by WordPress