My goal here was to stay out of Photoshop and 3ds Max as much as possible. Its a bit heavier on the triangles than I’d like, but I don’t plan to use it for anything other than exercise. The two small rocks (seen at right) are from Unreal 3.
Here are the notes I took while creating:
- Sphere quick scuplt, cloned twice, moved around and booleaned from the parent (for making intersting edge loops and getting rid of the sphere’s poles)
- Paint over with existing rock texture in drag select paint mode
- Then, New Texture from Polypaint and clone it as an alpha texture
- Mask from alpha and then begin playing with some deformations like size and inflate to bring out the color map details
- Decimate
- Paint UVmap seems, unwrap
- UV welding in Max
- Render-to-texture in Max
- Import to Unreal
- Time: 40 mins


